
Nightdive Studios’ remake of System Shock has been put on hiatus, according to a company statement obtained by Polygon and due to be sent to Kickstarter backers today. The game had been funded by a $1.35 million Kickstarter campaign that attracted 21,625 backers.
In the statement from Nightdive, CEO Stephen Kick wrote, “I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but not ending the project. System Shock is going to be completed and all of our promises fulfilled.”
The Kickstarter campaign took place in the summer of 2016. Nightdive was giving progress updates to backers as recently as January, when the studio posted a concept art video. The game was originally scheduled to be released at the end of 2017.
A source familiar with the project, speaking on condition of anonymity, told Polygon that “mission creep” and unrealistic ambitions had eaten up the Kickstarter funds, something that Nightdive largely confirmed. In an interview with Polygon, director of business development Larry Kuperman said that a strategy to pitch the game to publishers, in order to secure more funding, had not been successful. He added that around 15 contract workers will no longer be working on the game, but that Nightdive is not laying off any full-time staff.
Source :- polygon
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